Hop: For people starting this game, hopping is one of the most fundemental differences between street fighter and king of fighters. It is a much safer way of mixing up an overhead and advancing on your opponent than regular jumping. Hopping is performed by tapping 8 quickly and then letting go. It produces a short jump that rises and falls much slower, but at a much smaller height. Punishable, but much safer.
Maxmode cancelling (or free cancelling): In order to free cancel, you must be in maxmode and the move you are trying to cancel into must have a "free cancellable into" property. All normals can be free cancelled out of at any point, even when they are whiffing. Command normals can be free cancelled out of at any point as long as they are making contact with the opponent (blocked or hit). Special moves can be free cancelled out of into other special moves only if they possess the "free cancellable out of" property and must connect with the opponent.
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